Chapter 7: Exploring problem solving with software, Apps and Games.
What are the key debates about using computer games and simulations as learning resources?
The debate is that when people think about computer games and simulations they think that its just all fun and games its discussed how some parents and teachers feel that technology should be banned for some age group students. in some perspectives people feel that computers are a distraction and can be harmful to a students learning environment because of different themes of game out there.Some people think it will effect the process of students development such as reading,writing and thinking skills its also debated how it can effect social skills.
Scratch (http://scrath.mit.edu) i had to take a look it sounded interesting. scratch is a website where you can make your own games and animated characters that can be a part of a story you are making.This website has 3d and 2d features you can use this for text or images.I find it neat that you can make your own animated stories by recording voices/sounds. Its a great fun way for students to learn and teachers can make them use this as a source for a project so along the way they can follow assignment rules while still learning and having fun.
Chapter 7 discussed how software, Apps, and Games can actually be used in the learning environment. k-12 can use games, apps, and software to help them with problem solving skills and understanding subjects that is being targeted in a fun way for the students to learn. which i myself when i was a younger student enjoyed. yes there are always debates on how leaning with games and apps is a distraction but for some students it can be great because they can be visual learners and at times education games are a great way for them to learn the subject.
Textbook - Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2011). Transforming Learning with New Technologies. Boston, MA: Pearson Education, Inc.